Digital Sculpture
2009 is the year I started sculpting in Zbrush. It's my passion, my mission and the artistic language closer to my heart. Digital sculpture allowed me to have a career spanning the film industry, videogames and miniatures. I had the opportunity to sculpt iconic characters and memorable 3D assets for Marvel, Disney and AAA Hollywood films. In 2020 I created the Digital Clay project to kickstart a new sculpture manifesto and teach people this beautiful form of art.
